12/2/2023 0 Comments Trine 3 metacritic![]() ![]() Most of the puzzles are easy and many adopt a traditional 2D structure to make them more straightforward. Moving through levels is brisk you never spend much time in the one area. It also maintains a similar proportion of platforming, puzzles, and combat. ![]() The third dimension plays an important role, but the sequel retains the core design of the series. Our heroes are also pushed to explore the extra dimension, so they can later avoid flaming boulders or collect those obscure trineangles. All heroes now grab ledges, which makes the platforming more fluent in some cases. Amadeus can levitate objects into the background, which might allow the destruction of an unstable wall to reveal a secret room. Zoya can now tie her rope-arrows to special rings found around the environment, and this produces a tether to hold objects in place. Minor changes to the gameplay come with this extra dimension. Trying to pinpoint depth on the screen is hard which can mean missing a ledge that you would have reached with your eyes closed in the previous games. This is not always perfect and since the camera distance changes, it can make for some inaccurate combat and platforming. Although the camera maintains the traditional side-view most of the time, it shifts focus automatically when navigating the third dimension. Surprisingly there are not many invisible walls to dampen exploration, although this can lead to getting trapped behind a rocky outcrop and plummeting to your death. It is also fun to venture into places that were merely backdrops in the previous games. This allows for some great transitions, such as when the group enter the Astral Academy or when Pontius floats across a chasm using his shield as a glider. Players can now move into the background whenever they please. The big change in this third game is the introduction of full 3D movement within levels. The 3D map is used to access all the levels Finishing every level and finding all the trineangles might only take six hours. Being able to quickly travel to checkpoints within main levels makes it simple to scoop up any remaining trineangles. The main levels use all three heroes and are easy because save points are frequent, health regenerates and dead heroes float to the nearest ledge for reviving. ![]() Some side areas might have Pontius charging through foes in a battle arena, but most are short exploration chambers that only use one hero these are the most challenging because you only have one life and there are no save points. There are seven main levels, which will take around 30 minutes to complete, and about a dozen side areas. Areas are unlocked once you collect a number of ‘trineangles’ (floating orange pyramids) found throughout each level. This map is like a board game and you move the heroes around to start each level. So the story is unfinished, but the adventure is well presented on a 3D map that connects the playable areas. This leaves gamers stuck in the middle of an adventure, waiting for an ending that may never come. Implementing full 3D movement was more expensive than they anticipated, and so the story ends prematurely. After collecting the first of three shards, the game abruptly rolls credits just thirty minutes after Pontius proclaimed “the quest for shards has begun.” The reason behind this unfinished state was provided by the developers on the Steam forums they ran out of money. ![]() At least that is how the story is supposed to go, but it actually never finishes. They must find the Trine shards and re-imprison this evil character. Unfortunately it breaks apart and releases an individual of questionable moral integrity. After completing their Trine-related quest, which involved killing a massive junk monster, the trio attempt to free themselves from the beck and call of the powerful device. This gives returning players the chance to reacquaint themselves with the controls and new players the opportunity to learn the basics. Pontius the Knight, Amadeus the Wizard and Zoya the Thief are introduced just before the Trine whisks them off on another adventure. Once again our three heroes are called together by the magical Trine device. Pontius, Zoya and Amadeus with the Trine device ![]()
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